dagblog - Comments for "Lego Overload, Featuring Karate Mario" http://dagblog.com/video-blogs/lego-overload-featuring-karate-mario-866 Comments for "Lego Overload, Featuring Karate Mario" en Two sentences. Much truth. http://dagblog.com/comment/7993#comment-7993 <a id="comment-7993"></a> <p><em>In reply to <a href="http://dagblog.com/comment/7972#comment-7972">Yes, I am a fool. And to</a></em></p> <div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even">Two sentences. Much truth.</div></div></div> Wed, 26 Aug 2009 00:29:12 +0000 quinn esq comment 7993 at http://dagblog.com Hey, it's the classic http://dagblog.com/comment/7977#comment-7977 <a id="comment-7977"></a> <p><em>In reply to <a href="http://dagblog.com/comment/7972#comment-7972">Yes, I am a fool. And to</a></em></p> <div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even"><p>Hey, it's the classic off-by-one error. We all make it. Also, I should clarify my previous statement to say, that you could actually create a very colorful display even using only 1-bit "color". Assume a very dense array of LEDs, alternating red-blue-green. Just tell each LED whether to be on or not (0/1), and you can paint whatever color you want. Yes, programatically it'd be very unwieldy, but it'd also give you the ability to manipulate on a finer level, and one could write a wrapper around it to make it programatically identical to 8-bit, 16-bit, 32-bit, 64-bit, 128-bit, or even 256-bit color.</p> <p>Ultimately, what matters is the total bits on the screen, IMO (i.e., number of pixels times number of bits per pixel). That's one reason that some displays will let you have a higher resolution at a lower number of bits per pixel.</p></div></div></div> Tue, 25 Aug 2009 13:55:07 +0000 Nebton comment 7977 at http://dagblog.com Yes, I am a fool. And to http://dagblog.com/comment/7972#comment-7972 <a id="comment-7972"></a> <p><em>In reply to <a href="http://dagblog.com/comment/7965#comment-7965">Actually, monochrome is</a></em></p> <div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even"><p>Yes, I am a fool. And to think that I used to be a videogame programmer.</p></div></div></div> Mon, 24 Aug 2009 22:32:09 +0000 Michael Wolraich comment 7972 at http://dagblog.com Actually, monochrome is http://dagblog.com/comment/7965#comment-7965 <a id="comment-7965"></a> <p><em>In reply to <a href="http://dagblog.com/comment/7964#comment-7964">That is cool. I love Bubble</a></em></p> <div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even"><p>Actually, monochrome is 1-bit…</p> <p>With 2 bit, you could actually get the entire spectrum if your pixels are small enough. 00=black, 01=red, 10=green, 11=blue. Put a red pixel next to a green pixel next to a blue pixel, and you've got white.</p></div></div></div> Mon, 24 Aug 2009 19:22:06 +0000 Nebton comment 7965 at http://dagblog.com That is cool. I love Bubble http://dagblog.com/comment/7964#comment-7964 <a id="comment-7964"></a> <p><em>In reply to <a href="http://dagblog.com/video-blogs/lego-overload-featuring-karate-mario-866">Lego Overload, Featuring Karate Mario</a></em></p> <div class="field field-name-comment-body field-type-text-long field-label-hidden"><div class="field-items"><div class="field-item even"><p>That is cool. I love Bubble Bobble. What can I buy with my 10 points?</p> <p>BTW, for the non-geeks out there, 8-bit refers to the color depth. With 8-bit pixels, you can only render 256 colors, which is why the old games have crappy color gradation. But for the real old school, you need to go to 2-bit pixels. Monochrome, baby.</p></div></div></div> Mon, 24 Aug 2009 19:04:03 +0000 Michael Wolraich comment 7964 at http://dagblog.com