Larry Jankens's picture

    Lego Overload, Featuring Karate Mario

    Greetings on this beautiful Monday!

    This video is for all the 8-bit and lego lovers out there.  Not only are the lego-animated features 8-bit in this video, but the music is as well.  Also, there is a special appearance from Karate Mario and a brief cameo from Bubble Bobble (10 points for anyone who remembers Bubble Bobble).  Enjoy the video!

    Comments

    That is cool. I love Bubble Bobble. What can I buy with my 10 points?

    BTW, for the non-geeks out there, 8-bit refers to the color depth. With 8-bit pixels, you can only render 256 colors, which is why the old games have crappy color gradation. But for the real old school, you need to go to 2-bit pixels. Monochrome, baby.


    Actually, monochrome is 1-bit…

    With 2 bit, you could actually get the entire spectrum if your pixels are small enough. 00=black, 01=red, 10=green, 11=blue. Put a red pixel next to a green pixel next to a blue pixel, and you've got white.


    Yes, I am a fool. And to think that I used to be a videogame programmer.


    Hey, it's the classic off-by-one error. We all make it. Also, I should clarify my previous statement to say, that you could actually create a very colorful display even using only 1-bit "color". Assume a very dense array of LEDs, alternating red-blue-green. Just tell each LED whether to be on or not (0/1), and you can paint whatever color you want. Yes, programatically it'd be very unwieldy, but it'd also give you the ability to manipulate on a finer level, and one could write a wrapper around it to make it programatically identical to 8-bit, 16-bit, 32-bit, 64-bit, 128-bit, or even 256-bit color.

    Ultimately, what matters is the total bits on the screen, IMO (i.e., number of pixels times number of bits per pixel). That's one reason that some displays will let you have a higher resolution at a lower number of bits per pixel.


    Two sentences. Much truth.

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